Factions

Factions Dungeon: Pvp-Based Grinding Alternative

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cow
PATRON+++cowOP

@cowpuns

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One of the current bigger issues with factions is how heavily the early eco relies on grinding mobs. While autoclicking mobs is allowed, doing so while afk obviously isn't. In practice, this creates a meta where a lot of people afk grind mobs anyway and just hope they don't get caught, with the occasional person getting banned because they left their autoclicker running unattended for too long and a staff happened to spectate them.

I've been thinking of engaging alternatives to solve this problem besides simply switching the eco to a farming meta, and the best idea I've come up with is a factions dungeon.

How it would work

The dungeon would be a dedicated pvp arena containing spawners throughout the area. These spawners would spawn large amounts of mobs with significantly more valuable drops than mobs from ordinary spawners. This would make the dungeon the preferred way of earning early-game money.

If you want access to the faster money, you have to accept the risk of grinding in a pvp zone. There wouldn't be a physical exit other than teleporting out, and the arena would be relatively small with flat terrain, so people can't easily just pearl and warp out like at the previous dragon world. I'm picturing a square arena with a stack of spawners (or more) in each corner. This means you have to pay attention in case people come to pvp instead of afk autoclicking mobs.

To avoid the issue of having to collect drops and sell them in your inventory, dungeon mobs could use custom drops that automatically sold to the player that killed the mob. Instead of dropping a physical item, the money would go directly into the player's balance for each kill.

Why I think this would be a good change

There are so many reasons this would be good for factions in its current state. To bullet a few:

  • Helps move away from the afk-autoclicker meta

  • Creates early map pvp before grace ends

  • Encourages team fights instead of individual grinding

  • Creates competition for resources (opposed to players grinding in their bases during grace)

  • Makes grinding less monotonous overall

Of course, players could still build and use their grinders in their bases. These dungeon grinders would just offer significantly more value to the point they would be hard to pass up without giving up your ftop position during grace to those brave enough to enter the dungeon.

I think something like this would be super beneficial for the boring early economy of factions right now. Giving people a reason to actually pvp and engage with each other is a lot more interesting than everyone afk autoclicking mobs in their bases for a week.

Yen

@OhhCiao

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AMAZING idea please iremon implement this!

ᴛᴏɴᴋᴀ

@TonkaTank18

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What a fantastic idea! +1 implement this RIGHT NOW!

worminspector
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Good idea +1

cruxes
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This sounds super cool

Ardent
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joined 6 days ago

love it

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