Suggestion

Implement legacy physics for factions cannoning on version 26.2+

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cowpuns
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joined 19 hours ago

I've mentioned this before in the factions discord channel, but realized I never made a suggestion about it. With forums suggestions coming back, what a great opportunity to make a proper suggestion about this:

After some digging into the minecraft version 26.2 physics changes, these were my thoughts that might help with the current issue of most cannons being broken on factions post-update:

Mojang changed things with entity physics related to air drag in 26.2, which seems to be why sand and tnt are getting massively different velocities from the same source, and thus cannons aren't working properly. This should be fixable server side similar to how normal parity was introduced when factions moved from 1.8. Normal parity fixes the difference in how TNT and sand are exposed to an explosion, so there could essentially be a second type of "parity" that uses legacy physics for tnt and falling sand so they behave how they did in previous versions

Would really like to see this added. For some cannons this isn't as simple as "find a new ratio" with so much happening in just a few ticks. Some designs will be incredibly difficult to replicate with just changing ratios.

worminspector
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joined 11 hours ago

I agree, I am annoyed the raid cannon in shop is not working right. I paid 5 million in game cash for it and it wasn't stacking sand right.

OhhCiao
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There are certain heights the cannon completely does NOT work at. Game breaking on a gamemode where the main focus is raiding. Not only that, if a new player shows up and wants to use a public cannon they found online using custom blueprints, this cannon will not work and that player is likely to just quit instead of "finding new ratios" as I was suggested to do. Not many people are interested in learning cannoning physics and just want to play the game to raid people and compete for ftop 1. Highly suggest figuring out what exactly breaks cannons and pushing a fix.

cruxes
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joined 2 days ago

I agree

WereLonely
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joined 7 hours ago

this would be a good change

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