[Suggestion] Remove/Cap Dynamic Pricing

in General Discussion

Natt
Member

joined 1 hour ago

This entire season genuinely would be fine if it were not for Dynamic Pricing. It's such a nuisance mechanic that sure could have potential, but has been executed poorly. Players are obviously going to spend their time grinding towards and building the best farms possible, which then just results in said farm inevitably losing value, and whilst on paper that may seem like a great solution to prevent people just building 1 farm and relying on it, in reality it just creates a scenario where Party A profits immensely from that initial sale, and the rest are left trying to catch up with the much lower rates

At 1 point everyone came up with a solution of holding onto their crops and just selling at a time when the prices are up, only for the mechanic to then be altered, and us to essentially be ragebaited by a developer claiming that it was put in place to prevent us from combatting an awful mechanic.

If Dynamic pricing is to stay, it definitely needs alot of improvement, and should not be uncapped, either:

  • Cap the -% to something like 20 - 25% (which i believe it initially was anyways)

  • Remove Dynamic pricing as a whole, and just have fixed balanced prices


As much as the devs seem to be adamant about just ignoring and hoping people stop talking about certain suggestions, i think there's only so long that tactic works for until you start losing your playerbase :/

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